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Software of the Month Club 1996 June
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Software of the Month Club 1996 June.iso
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sound.tut
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1995-01-08
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AniMagician Sound Tutorial
AniMagician Copyright (c) 1993-95 KAVIK Software
All Rights Reserved
The following steps guide you through the process of adding sound
to an animation. This tutorial assumes that you have completed the
Flash-Frame Tutorial 'FLASH.TUT' and created the file BOUNCE.FLI in
that tutorial.
1) Start AniMagician.
Start AniMagician by typing ANMAG at the DOS prompt and striking
<Enter>. If a message panel appears, left-click on the "OK" control.
You will be presented with the Main options panel and the mouse
cursor will have a hand shape. Note that the active frame counter
reads "SCR", which means you are positioned at the scratch frame.
The scratch frame is not part of your animation, but is used to create
frames, objects and background images.
Note that the Sound Status in the Main panel must read 'SOUND ON' to
complete this tutorial. If the status reads 'SOUND OFF' you do not
have a SoundBlaster-compatible sound card, the sound card is not
correctly installed, or the sound card is not compatible with
AniMagician. If your copy of AniMagician is not registered, the
sound option is not enabled.
2) Load the animation file BOUNCE.FLI:
A) Select "FLIC" from the Main panel.
B) Select "BROWSE" from the Flic panel.
C) Left-click on the file name 'BOUNCE.FLI' to highlight the file name.
D) Left-click on the highlighted file name again to select the file.
E) Select "LOAD" from Flic panel. This loads the animation file and
displays the first frame of the animation.
F) Right-click to return to the Main panel.
3) Add a sound frame to the animation:
A) Position the animation to the point where the sound frame will
be inserted using the "<" and ">" controls. Remember, the sound
frame will be inserted after the active frame (the active frame
is the frame displayed). Position the animation to the frame at
which the bouncing ball is at it's lowest point (squashed the
most).
B) Select the "SOUND" control from the Main panel.
C) Select "BROWSE" from the Sound panel.
D) Left-click on the file name 'BOING.VOC' to highlight the file name.
E) Left-click on the highlighted file name again to select the file.
F) Select the "PLAY VOC" control from the Sound panel to listen to the
sound file.
G) Select the "INSERT CLIP" control to insert the sound clip into the
animation.
H) Answer "OK" when the message panel is displayed.
I) After the sound clip is inserted, notice that the sound frame
indicator (top-right square in the Main panel) is highlighted.
This indicates that the current frame is a sound frame. A sound
frame does not modify the displayed image and cannot be modified
with drawing functions.
J) Right-click to return to the Main panel.
4) Display the animation:
A) Select ">>" from the Main panel. This will display the animation.
The 'Boing' sound should now play as part of the animation.
The playback speed can be adjusted with the left and right arrow
keys during playback. The left arrow key decreases the playback speed.
The right arrow key increases the playback speed. Make sure "Num-
Lock" is off if using the numeric keypad.
B) Click a mouse button or strike a key to stop the playback.
5) Save the animation to disk:
A) Select "FLIC" from the Main panel.
B) Replace the word 'UNTITLED' in the Flic panel edit box with 'SOUND'.
C) Select "SAVE" from the Flic panel.
D) Select "OK" from the message panel. This will save the current
animation, including sound, as 'SOUND.FLI'.
E) Right-click to return to the Main panel.
6) Reset AniMagician:
A) Select "FLIC" from the Main panel.
B) Select "RESET ALL" from the Flic panel.
C) Select "OK" when the message panel is presented. All settings
are reset.
D) Right-click to return to the Main panel.
7) Now you are ready to generate your own animation or play around
with some of the other features of AniMagician. Try 'PATH.TUT'
to learn how to create animations using path-generation and the
multi-frame functions.